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8 base3+lin*128 8 M(base3+lin*128 5 ;"MGT SAM Coup 2 the brightness, contrast or height of the picture.: 2 flicker a lot. The trick is to pick the right ones. 2 but some hues are hard to distinguish and others may 2 appears as MODE 4 (256 x 192) with many new colours. 2 This interleaves two MODE 4 screens so that alternate 2 The colours of interlaced lines blend, so the display 2 TV or monitor frames come from different screens.: 2 Set up default screen 2 Set display output characteristics: 2 OUT (252),A: 2 LUM(C) returns brightness or LUMINANCE of colour C 2 8256 distinct colours are possible (128 * 128 - 8128 2 shows 916 colours!" 2 - 226 colours!" 1 y=ybase-i*2 1 y=ybase-29 1 videoRAM=(1 1 uses alternate display lines for each frame. Thus SAM 1 tweak the display brightness, contrast or height.: 1 the colours swap at the same time as the background. 1 the 'main program' in SAM BASIC or any other language.: 1 temp=b(j),b(j)=b(l),b(l)=temp 1 temp=a(j),a(j)=a(l),a(l)=temp 1 swaps) so there's plenty of scope for more research.: 1 swaps) so there's plenty of scope for more research. 1 start of each screen (to swap) and the start of each 1 single screen, and no need to swap in BASIC. You can 1 see this effect if you break into the FLIP1 loop. Type 1 same time as the new colours. The Coup 1 processor time for the main program, in SAM BASIC, 1 pixels and twice as many lines as normal (albeit time 1 per line, or 16 if each screen has an unique palette. 1 paltab=&5600 1 paltab,tabstart 1 or 256 if each screen has an unique palette.: 1 of either screen, showing thousands of new colours.: 1 music, animation or scrolling of the 48K video map.: 1 multiplexed at 25 Hertz). It should suit fractals!: 1 machine code, or any other language.: 1 luminance (brightness) values, in order of luminance. 1 loop! Better code would link itself into the Coup 1 line (to adjust the palette). This leaves remaining 1 it shows over 2OO colours. It may help if you change 1 it shows 38 lines of fairly readable text, assuming 1 interrupts. SVAR 8, the flash rate, is set to 1 so 1 in about 4OO T-states (maximum 1OO Z8O instructions), 1 i,palC(i),palB(i) 1 i,palB(i),palB(i) 1 i,palB(i),palA(i) 1 i,palA(i): 1 i,palA(i),palC(i) 1 i,palA(i),palA(i): 1 i,j,n,d,count,temp 1 giving 16 x 16 (- 12O swaps) = 136 colours per line, 1 frame and line interrupts, leaving processor time for 1 for each line, giving 4 x 4 (- 6 swaps) = 1O colours 1 for animation and sound, running between interrupts as 1 displays of 384 lines flicker more than TV pictures.: 1 display can be seen as MODE 3 (512 x 192) with extra 1 colours as you'll need 5O * 192 line interrupts and 1 colour resolution, rather than extra lines. 1 colour palette part-way down one screen, and FLASHING 1 but most programmers should leave some time left over 1 base2+lin*64 1 base2+(295 1 base2+(294 1 base2+(170 1 base1+lin*64 1 base1+(295 1 base1+(294 1 base1+(170 1 at once, using PALETTE LINE interrupts to change the 1 are ideally suited for running small routines at the 1 a(paltab): 1 a resolution of 512 x 384. It may help if you change 1 You need to press the BREAK button to interrupt this 1 You may need assembly code to change four registers 1 Video memory page (to suit MEM$, PEEK & POKE) 1 Uses a Shell Sort - much faster than Bubble Sort! 1 Use MODE 3 (or RUN then SCREEN 3) for neat tabulation. 1 This way we can get thousands of colours on screen, 1 This technique can be used to get new colours with a 1 This swaps two screens with paper A & B at 50 Hertz 1 This simulates 384 x 512 pixel resolution on a normal 1 This demo swaps two MODE 4 screens 5O times a second - 1 This demo swaps two MODE 3 screens 5O times a second - 1 This demo emulates a horizontal resolution of 512 1 This demo displays 1 (black) +225 (AB) +225 (BC) +225 1 This SAM BASIC demo puts over 900 colours on screen 1 Theoretically we could display 3O72 colours at once, 1 The demo swaps two MODE 4 screens 5O times a second - 1 The colours of interlaced lines tend to blend, so the 1 The PAUSE 1 soaks up spare time between frames.: 1 The PAUSE 1 soaks up spare time between frames. 1 TV or monitor. However the Coup 1 Sorts corresponding A and B to ascending order of A 1 Set FLASH to top speed 1 See Burtiss AT, Data Structures Theory and practice 1 SHOW16y ybase 1 SHOW16X ybase 1 SAM Demo Copyright 199O by Simon N Goodwin, 19/3/9O. 1 SAM Demo Copyright 199O by Simon N Goodwin, 17/3/9O. 1 Palette interrupt table, 4 bytes/line, 255 @ end. 1 PALETTE to restore the standard palette settings.: 1 PALETTE interrupts 1 PALETTE commands can change the colours on every line 1 PALETTE commands can be used to change the colours 1 PALETTE changes to swap between two sets of palette 1 PACK$(N,W) -> STR$(N) packed with spaces to width W 1 Or try FLIP2 - press BREAK button to stop it!: 1 Machine code would allow animation and sound at the 1 MODE4*4 - 256 x 192 resolution, 226 colours anywhere 1 MODE 916 - 256 x 192 resolution, 586 colours at once 1 MODE 916 1 MODE 4*4 1 MODE 3+3 - 512 x 384 resolution, or 8256 colours! 1 MODE 3+3 1 LUMTAB displays a table of standard SAM colours and 1 LOAD the other SAM files in this set for new colours.: 1 LD A,PAGE2: 1 LD A,PAGE1: 1 JR LOOP: 1 It may be easier to see if you dim the lights and 1 I build displays in MODE 3, SCREEN 3 and copy them: into SCREEN 1 and SCREEN 2 alternately for MODE 3+3.: 1 FN VideoRAM returns the start address of the 1 FLIP2 uses a machine-code loop::LOOP 1 FLIP1 uses SAM BASIC to swap between two screens. 1 FLIP1 uses SAM BASIC to swap between screens. 1 Demo Copyright 199O by Simon N Goodwin - 22/2/9O. 1 DATA for the palette set-up, chosen by experiment 1 CPU power may run short as you get close to 3OOO 1 COLTAB gives the luminance of each of the 128 colours. 1 COLTAB 3 or LUMTAB 3 give printout to channel #3, etc.: 1 Allow about 25 seconds for calculations and sorting. 1 Allow 192 x 256 plot & 19 x 64 text: 1 A, B & C from 45 matched colours in the standard 127.: 1 ;"Sorting..." 1 5O identical frames a second, whereas 'interlaced' TV 1 38,4OO palette changes per second! (5O * 192 * 4): 1 2nd Ed., Academic Press, New York, 1975, p 464-465 1 ,tabstart= 1 ,tabstart: 1 ,page2,211 1 ,page1,211 1 ,"Setting up screens - please wait.": 1 ),lums(128 1 (lums(i+96 1 (lums(i+64 1 (lums(i+32 1 (lums(i),6 1 (i),cols(i+1 1 (cols(i+96 1 (cols(i+64 1 (cols(i+32 1 (cols(i),10 1 (AC) +120 (AA) +120 (BB) colours, using pairs of 15 1 #ch;'"SAM Luminance to Colour conversion table, 17/3/90" 1 #ch;'"SAM Colour to Luminance conversion table, 17/3/90" 1 #ch;'"LUM COL LUM COL LUM COL LUM COL" 1 #ch;'"COL LUM COL LUM COL LUM COL LUM" 1 "Otherwise: if D>1, D:= 2 ^ (LN(n-1) DIV LN(2))-1" 1 lums(),cols() 1 is designed to send 1 interrupts 1 can change colours on every line 1 Standard Colours" 1 1990 SNG - displays 128 standard colours at once